Pixelation testing with angled squares

In the last post I showed the somewhat boring pixelation of an image using a graphics programming language that I am learning. So I tried again using a tilted version of the image. Here is the original (again):

original image websize

And below is the version with the angled pixels:

angled pixelation

I do like the ‘pinking shears’ edges! And now with some individual pixel manipulation giving a look that is blended with the original:

angled with blending

But, as in the last post, this hasn’t be blended with Photoshop as each pixel as been programmatically addressed within the graphics programming environment.

And this is with a grid overlay for the pixelation:

angled with grid

In this size image the pixels and grid match quite well, but when I was processing larger versions, the rotations that I had to use to create the effect distorted the image and the grid slightly so they didn’t quite match at the edges. I did manage to correct for this within Photoshop so the effect is not noticeable.

In my opinion, the angled pixel blocks look a bit better than the normal horizontal pixels.