For this series of tests I have been playing with hexagonal pixelation. The results shown here are exaggerated compared to what a print or a high high definition image would be; this is to demonstrate what is happening.
First we start with the original image (for this post, it is resized to 600px wide):
Now we ‘hexelate’ it with hexagons of about 6 pixels on the side:
An interesting effect, I think. Now, by using a graphics programming language to manipulate individual pixels I can get this:
At first glance this looks like a Photoshop blend of the first two images, but it isn’t, individual pixels have been manipulated to create the blending effect – you would need to examine this at full resolution to see this. You may be able to discern (especially where the image joins the black border) a pattern in the pixels.
Interesting effects can be seen by increasing the hexagon size:
But, as before, this can be blended with the underlying image to give:
But this doesn’t work so well.
An interesting exercise that presented me with lots of challenges in the programming of this graphics language that I am still learning.